Conqueror's Blade Guide
Economy and trade
Trade:
There are two types of items that can be obtained in the game: personal (bind on pickup) and negotiable, which can be traded on the silver market. Market access opens at level 10.
Craft:
You can create a set of units, saddles, barding and tack for your horse, weapons and armor for your character, artillery and siege engines from materials refined from resources that you bought or collected.
Create weapons and armor for your mount and character with Smith.
It will also help you break down such items to get craft resources using the "Rescue Materials" menu option. A set of craft craftsmen and artillery craftsman knows how to build artillery.
NPC list:
Apothecary. He sells some supplies, such as hair dyeing, migration tokens, return orders, and the trumpet.
Siege Engineer: He sells artillery.
- Artillery Craftsman builds artillery, for a price.
- Refinery Supervisor improves resources for materials.
The Weaponsmith unit creates a set of units from refined materials.
A craftsman can change the appearance of your character's equipped armor and weapons, as well as the appearance of your mount's barding and tack.
- Armourer sells weapons and armor to his character.
- Master-at-Arms unlocks new weapons and also organizes sparring sessions at the training ground.
- Horse seller sells horses, barding and tack, and feed to feed the mounts.
- Billeting Officer is responsible for your camp. The sheriff represents the local law enforcement system and conducts most of the tasks you can undertake, and tailored battles.
- The guard represents the fief council and runs the Fief Quests system.