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BATTLE TYPES

 

Training camp (AI)

 

Get flags and kill the enemy to reduce his score. The first team to score zero loses.

 

The training camp follows the same rules as field battles. One team will be played by a maximum of 5 players (if there are not enough players in the queue, the team will be filled with AI players) and the opponents are always 5 AI players. This is a very fast game mode. One round will only take you 5 minutes. So if you don't have a lot of time a day you can use this game mode to fulfill your daily tasks very easy and fast.

 

Field battle

 

Collect flags and defeat enemies to reduce enemy points. Unit casualties are not permanent, and damage to the set is minimal.

 

In field battles, two teams of players fight each other. Each team starts at 1200 points. Each battle map has 3 bases and 2 supply points. When your team has 2 bases, the enema loses 2 points per second. If your team controls all 3 bases, enemies lose 5 points every second. Additionally, you can lower enemy points by earning flags (50 points for base, XX for supply) and killing enemy heroes (10 points). When the score of one team reaches zero, they lose the game.

 

There is another type of field battle called Conquerer. In this type of battle, each team has 15 members and 100% points at the beginning of the game. The goal is to reduce your opponent's points to 0%. There are two ways to reduce your opponent's%.

 

First of all: Raise 2 points in the middle and start scoring the last point (near the opponent's respawn). Each second at the last point reduces the opponent's% by 1%.

 

Secondly: Raise all 3 points in the middle. Then for every second your team controls 3 points your opponent will lose 1% of their points.

 

Siege Battle

 

Attackers must win the final flag to win. Defenders must have at least the final flag when moving. Unit losses are not permanent and keel damage is minimal.

 

In siege battles, two player teams (15 out of 14) fight for control of the city. The map contains siege towers, battle frames and tribuchets for attackers. In addition, there are places where attackers can place ladders to climb walls. Attackers must capture base by base until they reach the final base. For each base captured, the attackers have more time to win.

 

Free battles

 

Free battles follow the rules of other game modes (Field and Siege). There is only one exception: each player can take 5 units to the battle without taking into account the leadership limit.

 

Deathmatch

 

No units in this battle mode. The team with 30 prizes wins. You can receive rewards from the first five battles every day.

 

Territorial Wars

 

The event is available twice a week. During the Territoy War, Homes may declare war on non-neutral fiefs at the expense of their Prestige. After declaring war, members of the Chamber can go to targeted fief (s) and join the battle. Heroes who do not belong to the Home can join any battle that is already underway. You can get great rewards for participating in territorial wars and can torture fiefs. Having a fief means earning a fief bonus, charging a taxey, and getting the right to pay lower taxes when collecting resources.

 

Territories can serve as the headquarters of your home and can only be taken during the territorial wars (TW) that take place every Tuesday and Saturday. During TW, home leaders can declare war on cosmos, cities (house level 3 required) and strongholds (house level 4 required). If war is declared, all members of the alliance can attack fief. If you win one of the battle lines, the fief will be passed to the attackers. But care! If there are different homes, the attacking fief will be sent home with the most% -Battlehonor. You can get these battlehonour by killing units and heroes.

 

Defending your territory after taking it is difficult, because now your enemy can come to you in crowds. A typical TW will see homes that claim victory over the AI ​​that controls the territory, just for another home to go and try to conquer this territory. The war is fought by intercepting from the defending side, leading to field battles to weaken the attacking home. The ideal strategy is to involve the attackers in the field, and therefore do not risk the ownership of the newly created territory and fight in the village or city only in the last result.

 

After the end of the territorial war, other homes can no longer attack your territories, nor can you attack them. This period between TW should be used to complete Fief Quests.

 

Every Monday, consumers fief a certain amount of building materials, depending on its level. If there are enough building materials available, fief will gain 30 prosperity, and if it is not enough, it will lose 10 prosperity. If the fief has 100 prosperity on Monday, it will be a level higher, thus improving the fief. If the fief have a prosperity of 0 than he will lose a level.

 

Sometimes you'll play TW in drill mode. This is a special mode where you can get high prizes for silver coins, but you can't get fiefs. It is announced before the start of TW.

 

tips:

 

If you lose the fief in TW, where your camp is located, it will be transferred to the next neutral city near your current position.

 

You cannot start new battles after the official TW time has elapsed, but all battles that have already begun will continue and you can still join them.

 

expeditions

 

There are three levels of expedition in Conqueror's Blade. You can join Expedition I after your hero reaches level 20, Expedition II after level 40 and Expedition III after level 60.

 

Expeditions are PvE-Fights. Each expedition map is different and has different goals that you need to achieve. For weekly tasks, you must complete Expedition I 4 times, Expedition II 3 times and Expedition III 3 more times.

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